interface I1<T> {}
interface I2<T> {}
class C1<U> {
public void Fct1(U u){} // This method can't ...
public void Fct1(int i){} // ... be called if 'U' is 'int'.
public void Fct2(U u1, U u2){} // Not ambiguous.
public void Fct2(int i, string s){}
public void Fct3(I1<U> a){} // Not ambiguous.
public void Fct3(I2<U> a){}
public void Fct4(U a){} // Not ambiguous.
public void Fct4(U[] a){}
}
class C2<U,V> {
public void Fct5(U u, V v){} // Might be ambiguous if 'U'='V'.
public void Fct5(V v, U u){}
public void Fct6(U u, V v){} // Might be ambiguous if ...
public void Fct6(V v, U u){} // ... 'U'='V' and 'V'!='int'.
public void Fct6(int u, V v){}
public void Fct7(int u, V v){} // Might be ambiguous if ...
public void Fct7(U u, int v){} // ... 'U'='V'='int'.
public void Fct8(U u, I1<V> v){} // Might be ambiguous ...
public void Fct8(I1<V> v, U u){} // ... for example c2<I1<int>,int>.
public void Fct9(U u1, I1<V> v2){} // Not ambiguous.
public void Fct9(V v1, U u2){}
public void Fct10(ref U u){} // Not ambiguous.
public void Fct10(out V v){ v = default(V); }
}
class Program {
static void Main(){
C1<int> a = new C1<int>();
a.Fct1(34); // Call 'Fct1(int i)'.
C2<int, int> b = new C2<int, int>();
b.Fct5(13, 14); // Compilation Error: This call is ambiguous.
b.Fct6(13, 14); // Call 'Fct6(int u, V v)'.
b.Fct7(13, 14); // Compilation Error: This call is ambiguous.
C2<I1<int>,int> c = new C2<I1<int>,int>();
c.Fct8(null,null);// Compilation Error: This call is ambiguous.
}
}